"Creating
a new series for Marvel comics: The Micronauts by Bill Mantlo"
Comics Journal #40 June 1978
It all
began on Christmas morn, 1977, at the Long Island home of my parents…
My son had just reduced a mountain of X-Mas presents to disposable rubble
and sat, in the midst of this mess of paper, tearing a group of tiny shiny
figurines out of their vacuum sealed packages.
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The
figures seemed to catch the sparkle of the lights from my parents' Christmas
tree. They were unlike any toys I had ever seen-and I've run the gamut
in my time, from Dodge City to G.I. Joe to the Shogun Warriors. I asked
Adam (that's my son's name) if I could see them before they went the way
of all plastic and, when he handed them to me, I held in my palm the four
basic figures of a new concept in toys called…The Micronauts. Time Traveler.
Acroyear. Galactic Warrior. Space Glider. I knew nothing about these toys
except their names on the package, but already I was beginning to extrapolate
origins for them. Even from the start-and, I admit, their being called
the Micronauts by Mego, the manufacturer, didn't hurt-I envisioned them
as small, microscopic even, inhabiting an other-verse apart from, but
in conjunctive with ours. Space Glider seemed to suggest a Reed Richards
nobility, an aspect of command, of dignity. Acroyear, faceless, his armor
gleaming, a fantastic sword clenched in his coldly metallic hand, seemed
to hearken back to a warrior Mr. Spock. For some reason Galactic Warrior
seemed insect-like-I can almost hear clicks and whistles and strange scraping
interjected into his speech. But Time Traveler…there was a mystery there,
glimmerings of cosmic vastness, intimations of knowledge and space and
time all having been broken down and reassembled to produce something
entirely new…unexplainable… different.
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The following week I walked into Jim shooters office (Jim's first act on becoming Editor was to ask for new ideas and concepts) and told him, briefly, about the toys my son had received for Christmas. Jim got in touch with Mego and, a month later, we had preliminary photographs of the entire Micronauts line. I was, to say the least, floored. I had already begun extrapolating, based on just the four original figurines, a whole series of concepts. Now here, in front of me, were literally hundreds of additional figures, thousands of new suggested concepts…in effect, a whole world in need of a rationale for being. I began to plan in earnest. Mego had given each and every figure and bit of hardware a name, but little or no conceptual background. The names did suggest concepts, but were, in some cases, unwieldy. I decided that then and there that the names, nine times out of ten, would serve merely as titles. But who, or what then, were the Micronauts? They would be, I decided, inhabitants of a "world within worlds" as their name suggested. Homeworld, a whirling molecule on a spiraling DNA chain, became the first world in the Microverse that I blessed with life. It was a once Earth-like world now dominated by a madman and an idea…the idea of immortality. Bearing a gift of eternal life, Baron Karza - Chief Scientist and overseer of the Body Banks-offered, for the price of submission, reconstruction of damaged organs and limbs…immortality, if not in one's original guise. The Homeworldians acquiesced and, death eradicated for the well-to-do, began to develop their world, razing all the green areas, covering all the seas, until Homeworld resembled nothing so much a s a huge, all encompassing housing project…with the Body Banks as it's center. |
Food,
air, water-all could be produced synthetically. Life, if one only obeyed
Baron Karza (and why not? He made no unreasonable demands) was self-perpetuating.
The cries of the Scum-- the lower-levelers-never reached the fashionable
pleasure palaces of the rich…and besides, what good were the lower-levelers
save as raw material for the Body Banks, organs for use in regeneration?
All of Karza's military exercises were carried out by the subjugated races
of other worlds…the Acroyears, for instance, and the Insectivorids. There
were only three things Karza feared-the Royal family of Homeworld, still
hold onto their traditional places as the conscience of their world; mortal,
never having chosen regeneration as a slap in the face to Karza; a reminder,
as it were, of the forgotten promise of the past. Karza was in the process
of eliminating them. Second were the Shadow Priests. Having first appeared
over a thousand years later, that moment has still not come - and Karza
cannot understand his strange inability to take action against a force
that, he feels, is outside of and inferior to his science. Thirdly is…
the unknown. What cannot be explained, analyzed, rationalized must, according
to Karza, be destroyed. There is a presence in the Microverse of which
Karza has slowly become aware during his thousand-year reign. He can neither
find nor define it. He can only fear…and seek to annihilate…all those
who seem to be touched by the presence. But the presence-in its physical
manifestation as Time Traveler (I'm not going to give away his mind-blowing
secret here) - has reached out to others whom either circumstance or desire
has forced to defy Karza… …and thus, the Mirconauts were born.The original
team, called the Mirconauts will be made of: SPACE GILDER-Commander Rann.
The original Micronaut, dispatched into space during Homeworlds's Golden
Age…his body in suspended animation, his mind linked to a robiod-computer
called BIOTRON…and returned at the apex of its desolation. Sized by Karza
and thrown into the Gladiatorial Pens, he meets… GALACTIC WARRIOR-Ja'an,
the Insectivorid, master thief and master of weaponry. A cocky, brash
battler who's formed a partnership with… ACROYEAR-one of the fierce Spartan-like
warrior race whose planet has been forced to submit to Baron Karza. Cold,
emotionless, yet fiercely loyal, Acroyear seems more machine-like than…
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BIOTRON-the
roboid that shared Commander Rann's consciousness during their thousand-year
sojourn in space. And, complementing Biotron is… MICROTRON-a personal
roboid, jester, tutor, and servant to… MARIONETTE-Princess Mari, last
remaining member of the Royal Family of Homeworld, hating Baron Karza
and committed to the rescue of her brother from Karza's Body Banks and
the restoration of her world. United by the Time Traveler, for motives
none of them can guess, the Mirconauts recapture Commander Rann's ship
and flee the Microverse…to Earth.There, the presence of the Microverse
causes ripples of concern throughout the military-industrial complex…and
a promise of cosmic diversity to us normal folk. A few postscripts should
be added here: While the Micronauts will shuttle back and forth, the main
action of the book will take place amidst the immensity of the Microverse.In
tone it will be more Space Fantasy than Science Fiction-a genre I've wanted
to work in since "The Sword in the Star" in Marvel Preview.
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Mego's concepts will serve merely as springboards for Mike Golden's and my creativity. Oh, didn't I mention Mike? Mike Golden, whose Mister Miracle and "The Demon" at DC introduced one of the most excited new artists of the 70s, will be drawing and co-plotting the book. Joe Rubinstein, whose embellishment of the last year's Avengers Annual made that issues a landmark in comics history, will be inking the book and will also be co-plotting, thus brining the oft-ignored inker into the primary creative phase of the mag. Bob Hall, whose preliminary (done before Mike's assignment to the book and thus subject to change) drawings grace this essay, will be editing and offering his own ideas and sense of excitement to the finished work. |
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And
that's about it - a new book in under 5000 words. We're not immodest enough
to predict great things for the Micronauts yet but, in my time at Marvel
rarely have I seen a creative team so excited about a new project or working
so synchronously to focus their creative egos to make it happen. Whether
we succeed or not will have to be judged by you, the people out there
when the Micronauts goes on sale sometime this summer or fall. We believe
there's a tremendous capacity for excitement still to be found in comics,
and it is my personal feeling that most books fail not because of reader
disinterest, but because of lack of conceptualization in the creation
of a new book. Too many times-and Marvel has been as guilty of this as
anyone-a new book is whipped together and thrown at the fans as if they
should be glad we're throwing them a collector's edition. I'm sorry, but
too many new titles these past few years weren't worth buying, let alone
collecting-and too many good ideas never got a chance because skewed commercial
analyses convinced publishers that only "super hero" books sell. Howard
the Duck, Kiss, The Human Fly, Star Hunters, John Carter, and Conan seem
to have taught some people nothing. The Micronauts is different, exciting,
conceptual, and intriguing. It's also gonna be one helluva lot of fun!
And that's really the entire point of my creativity.
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Thanks goes out to Geoff Gayan for supplying the scans of the magazine, and David Waugh Jr., for help in transcription